University of Bristol | PC
A Cognitive Behavioural Therapy intervention for children played alongside a therapist. While exploring a lush tropical island children learn how to overcome Negative Automatic Thoughts (personified as “gNATs”) through animations and mini-games narrated by characters that live on the island.
Tell your friends about Pesky gNATs:
Commissioned as an enhancement on a proof-of-concept by the University of Bristol, Pesky gNATs is a shining example for the use of games technology in non-gaming scenarios. Children can absorb the abstract concepts designed for adults through metaphorical animations, improving their CBT thinking skills by engaging in conversations in a visual, socially meaningful story.
Characters in the game present tasks and run through therapeutic assessments, providing a familiar and de-stigmatising context for a mental health intervention played with their therapist.